The Maven Game
The Maven Game
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the truth about "impact"

the power of a blue book

don't blow in the cartridge

creating is deciding

the opposite of writing

writing that works on the radio

winning the author metagame

the two skills of creative athleticism

can it already

what to call it

circling the drain (and how to escape)

good enough isn't good enough

an element of surprise

the dick cavett test

putting technique before the horse

on price, word count, and the beauty of short books