The Maven Game
The Maven Game
Sign in
HomeNotesArchiveAbout

Sitemap - 2016 - The Maven Game

writing when you’re not on fire

marinate to excellorate

factiness, truthiness, and baudrillard

there’s something fishy about creativity

better to surf your own turf than mac on someone else’s cheese

stop recommending this newsletter

get thee to a nunnery, get thee behind me, or get thee literary representation

how publishers decide on a book advance

writers as alchemists, segways as segues

what creators need to know about hearths, voids, and boiled frogs

learning to go with the workflow

the blogger has no clothes (as in the emperor has no clothes, nothing naughty intended)

against fortune-cookie writing

you don’t know the power of dark publishing

i’m writing a book on writing a book

why newsletters will save humanity

relax, you’re not the only clueless one

thought leaders are all clogged up

how to be a happy author (also works for life)

why write a book when there’s this perfectly good short pier off which to take a long walk?

advice on creating work for an audience

if you don’t know what you’re doing, do it faster

what publishers should do